Prey 2017 game review2/19/2024 ![]() Of course they’re best known for the Dishonored series which felt like a supernatural extension of the Thief franchise and featured Harvey Smith, the godfather of these types of immersive simulation RPG games, at the helm. The folks at Arkane Studios had quite a pedigree for this sort of thing well before they were acquired by Bethesda and although their cancelled Half-Life games with Valve sounded amazing they more notably worked on two very underappreciated games Arx Fatalis and some world building for BioShock 2. Not since Deus Ex: Human Revolution have I been so keen to get lost in a video game world. ![]() Even after working hard at the game for nearly 40 hours there were still things to see, options to consider, and achievements I could see myself returning to the game several times for. It is the same feeling I get from games like Castlevania: Symphony of the Night, Metroid: Prime, and Deus Ex each time I return to them, only this time it seems Prey’s combination of exploration and task is so lush and compelling that the feeling intensifies. I kept saying to myself “Why can’t I get a few more side-quests?” and “Shouldn’t I check over the exterior again?” just for the thrill of floating around in orbit of the space station. ![]() In fact, I began to resent the game as the story began to draw it’s conclusions. The gnarled bodies of the dead and suffering, the clicking of patiently waiting predators and the whirring automatons around me became a haven. Considering the start and the end of the game (they were excellent), this game had a potential for something more.The more time I spent on Prey’s Talos I space station, surrounded by technology and scientific wonders devastated by unspeakable horrors the less I wanted to leave. It is a ok game,but nothing spectacular for me. The game overall wasn't constant, you get one good mission, and after that you get two,three bad. So for me, the last 5 hours of the game was basically rushing from one objective to another, to avoid combat, and save the ammo. The game throws ten times more enemies in the same area that you went already, and it doesn't add nothing interesting to the game, only pumps up the difficulty and that's it. The last third of the game was the worst for me, because of constant backtracking from one end of Talos to another, but not only that. Detection system sometimes gets really clunky, i think that in Dishonored it was better. I only liked the mimics, the rest is standard generic enemies, especially the phantoms, which have only one voice effect, and later it gets very annoying when you sneak and listening that one same voice over and over and over. Variety of enemies is not very big, and later on they become so annoying and boring. There is a lot of backtracking as i push forward through the story. I like that the game doesn't want you to attack enemies head on, but to sneak and evade combat. ![]() The opening of the game makes you want to learn more about what's happening. Sountrack is mysterious and almost horror-like. First of all i will tell my pros about this game. It runs 30 fps, and at some moments it doesn't feel smooth at all. The thing that dissapointed me first time i ran the game was that on ps5, i thought that the game will run smoothly in 60 fps, but no.
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